AI Insights · Timothy · January 2022
Top 5 Cooking Games on Android in Oceania - Q4 2021
Discover the performance of the top 5 cooking game apps on the Android platform in Oceania during Q4 2021, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 cooking game apps on the Android platform in Oceania demonstrated varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Cooking Madness: A Chef's Game saw a consistent increase in weekly downloads, peaking at 4K in the final week of December. The app's weekly revenue peaked at around $9.2K in mid-October, before experiencing fluctuations and settling at approximately $7.4K by the end of the quarter. Weekly active users showed a positive trend, rising from 9.2K at the beginning of October to 13.2K by the end of December.
Cooking Diary® Restaurant Game experienced a gradual decline in weekly downloads, starting at 339 and dropping to 191 by the end of December. Weekly revenue peaked at around $7.3K at the beginning of October and saw a gradual decline, ending the quarter at approximately $4.2K. Active users also declined, from 1.9K in late September to 1.1K by the end of December.
Bingo Frenzy™-Live Bingo Games showed moderate stability in weekly downloads, maintaining an average of around 400 downloads per week. Weekly revenue peaked at approximately $6.6K in early October but saw a decline to around $3.9K by the end of December. Active users remained relatively stable, fluctuating around 4.5K throughout the quarter.
My Cafe — Restaurant Game experienced a notable increase in weekly downloads, peaking at 1.1K in mid-October and ending the quarter with 995 downloads. Weekly revenue showed fluctuations, peaking at around $6.1K at the start of the quarter and ending at approximately $4.6K. Active users exhibited stability, fluctuating around 3.3K to 3.6K throughout the quarter.
Love & Pies - Merge Mystery experienced a decline in weekly downloads, starting at 1.4K in late September and decreasing to 330 by the end of December. Weekly revenue showed an upward trend, peaking at approximately $6.3K in mid-November before stabilizing around $3.2K by the end of the quarter. Active users increased from 1.4K to a peak of 6.9K in early December before declining to 5.1K by the end of the year.
The data for this analysis comes from Sensor Tower, providing valuable insights into the performance of these top 5 cooking game apps. For more detailed insights, visit Sensor Tower.